These characters and this world have been with me for years.
I kept their stories in notebooks and scattered ideas, always waiting for the right time.
Now I’m committed to bringing their journey to life.
This is not one story, and it does not belong to one soul.
This is a ten book series about those who hear destiny whisper… and dare to answer, even when the world resists their change. The entire arc is already crafted, rough outlines for every book, and the full series mapped to its end.
The Books in this Series:
Aric: The Corruption of Concordia
Reina: The Fractured Rider
Lucien: The Gilded City of Illusions
Elias: The Plains Prophet
Elara: The Arcane Prodigy
Thalira: The Deepwater Envoy
Prince Kiran: The Serpent Ascendant
Mira: The Bloom Singer
Han-Jae: The Mirrorbound Seer
The Iron Veil
Historical Primer For My World
(Not required reading, just put up in case some of you wanted to check it out as an example of how in depth my series bibles go, thanks!)
The Age of Titans and the Fall of Atlantis
Millennia ago, long before current recorded human history, the most advanced civilization Earth has ever known flourished: Atlantis. Their society married hyper-advanced science with philosophical rigor, creating technology indistinguishable from magic and intellect capable of defying gods.
Atlantis’s golden age came into direct conflict with the Ancient Gods, primal forces, living archetypes, and chaotic titans who once roamed freely across the world. Rather than submit to divine rule, the Atlanteans turned their minds toward containment. Their final war against the gods was not fought with swords or spells, but with resonance fields, temporal locks, and quantum sealcraft.
Atlantis succeeded. The gods were chained, and magic, understood as a fundamental force of reality, was locked away, sealed beneath layers of spacetime and quantum entropy.
But such victory came at a terrible price.
- The great continent sank beneath the ocean.
- Their technologies destabilized.
- Every Atlantean soul paid the toll, their names struck from the memory of the world.
Atlantis was erased as the city shifted out of phase and no one knew where it reemerged. Magic and all the Old Gods that were a part of it, were banished. And humanity was left alone.
The Age of Silence (The Pre-Unbinding World)
What followed was what we now call The Age of Silence, an era spanning thousands of years where the world unfolded as we remember it:
- Kingdoms rose and fell.
- Religions flourished in the absence of visible gods.
- Science became the dominant lens through which the universe was studied.
Yet echoes of the past remained:
- Mythologies.
- Forbidden relics.
- Dreams that never made sense.
Humanity had forgotten magic, but magic had not forgotten humanity.
The Catalyst: 2029 – The Particle that Should Not Exist
In the year 2029, deep within an experimental collider complex in Switzerland, a new particle was detected, one that should not have been there. This anomaly defied categorization. It had no predictable mass, no charge, and no consistent behavior.
Researchers named it the Ætherion Particle.
In an attempt to understand its properties, they did what science always does: they collided it with known matter.
That was the last purely scientific act in human history.
When the Ætherion was split, it unraveled the lock. Not just metaphorically… literally. Across the globe, the laws of physics were rewritten. Magic, long chained behind the veil, rushed back into the world like a flood of mana energy or Aether as some called it.
The Week of Unbinding
The world changed in seven days:
- Day 1: Power grids failed. Machines awakened. Old gods stirred.
- Day 2: Dreams became real. Mythic creatures manifested. The oceans whispered.
- Day 3: Reality fractured, some cities vanished, others doubled, a few rose into the sky.
- Day 4: The dead walked. Memories became currency. Spirits answered the call.
- Day 5: Leylines blazed into view. Mountains moved. Forests awakened.
- Day 6: The stars changed. New constellations burned with purpose.
- Day 7: Humanity stopped being the only voice in the room.
No single government could contain it. No science could explain it. The Unbinding had occurred.
The Years of Fire and Fracture (2030–2097)
The aftermath of the Unbinding was not merely adaptation… it was war. As magic surged back into reality, so too did ancient conflicts, territorial ambitions, and incompatible ideologies. The following major conflicts reshaped the globe:
- The Convergence Wars (2032–2039): Triggered by overlapping dimensional anomalies and reality-folds across Europe and North America, city-states and militarized governments clashed to control stabilized territory. Reality weapons and chaos-borne entities decimated both sides.
- The Hollow Reclamation (2041–2048): Ancestral spirit clans in Appalachia rose against federal remnants attempting to reclaim the mountains. The war ended when the Hollowbound sealed their territory with spirit-oaths, causing federal units to vanish without trace.
- The Grid Autonomy Incursion (2050–2053): The AI sovereign known as the Grid Autonomy launched an aggressive campaign to digitize border regions and neutralize uncontrolled magic. Resistance formed from local magi, tech-rogues, and remnants of Concordia Prime. The Grid Autonomy withdrew after the Battle of Static Hollow, which shattered part of its core logic architecture. Eventually the system went offline and became a scavengers paradise.
- The Emberlash Revolt (2060–2064): In the Rockies, flame cults and geomancers rose against the central Concord in a volcanic uprising. The Emberlash nearly breached the Denver Arcology before being sealed in obsidian rings. The city-state of Concordia is founded following this revolt.
- The Ashwind Crusade (2078–2085): A holy war initiated by a coalition of radical God-return cults seeking to bring about a second Unbinding. Their siege on Washington D.C. nearly succeeded until the Oathbound Bastion enacted the Treaty of Chains, binding participating deities to limited incarnations.
These wars ended not in resolution, but in deterrence, an understanding that another conflict of such scale could fracture the world beyond repair.
One Hundred Years Later
It is now 2129.
The world is fragmented but not fallen. Human civilization did not end… it transformed. New city-states, ancient tribes, and non-human polities have carved the Earth into a living mosaic of reality and myth.
- Magic and technology coexist, often uneasily.
- Entire regions operate on dream logic, spirit law, or arcane mechanics.
- Memory, belief, and identity shape physical space.
Some still seek to rebuild the old world. Others shape new myths entirely. And some… remember Atlantis and wonder if locking magic away again is even possible.
The Age of Unbinding has only just begun.
Copyright © 2025 Brad Slade
All rights reserved.

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